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dota2 6.84版本大型更新匯總

來源:互聯(lián)網(wǎng) | 時(shí)間:2015-04-28 17:11:11 | 閱讀:149 |  標(biāo)簽: dota2   | 分享到:

野怪藍(lán)胖的賞金從52調(diào)到40

重做遠(yuǎn)古石頭人:Reworked Mud Golems:

Mud Golems no longer have Spell Immunity

不在魔法免疫

Mud Golems now have 50% Magic Resistance

增加50%魔抗

Mud Golems armor reduced from 2 to 0

護(hù)甲從2調(diào)到0

Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)

擊殺大石頭人會被分成兩個(gè)小的Shard Golems(擁有原來30%的血量并且存在60秒)

Mud Golems movement speed increased from 270 to 310

石頭人的移動速度從270提升到310

Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this

大石頭人和擊殺大石頭人之后出現(xiàn)的Shard Golems都會有個(gè)技能Hurl Boulder局勢投拋(0.6秒眩暈,125傷害,30秒CD,800距離)不會主動釋放@chen

Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

賞金和經(jīng)驗(yàn)重調(diào),總價(jià)值不變(石頭人32金/42經(jīng)驗(yàn),Shard Golems13金23經(jīng)驗(yàn))

Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

被你控制的單位被擊殺了自己得到經(jīng)驗(yàn)

Melee attacks now miss if the target is farther than 350 range more than their attack range

近戰(zhàn)攻擊會MISS如果距離超過350

Reduced All Pick drafting time from 40 to 35 seconds per turn

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