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暗黑3設(shè)計(jì)師:正在重做泰蘭德塔薩達(dá)天賦

來源:互聯(lián)網(wǎng) | 時(shí)間:2015-09-25 10:13:20 | 閱讀:139 |  標(biāo)簽: 暗黑3   | 分享到:

暗黑3設(shè)計(jì)師:正在重做泰蘭德塔薩達(dá)天賦

  暴雪正在重做泰蘭德和塔薩達(dá)的輔助天賦,在內(nèi)部測試中他們覺得就像做了兩個(gè)全新的強(qiáng)力輔助。

  凱爾薩斯的內(nèi)部統(tǒng)計(jì)顯示他在勝率上還算可以,也許在“連鎖炸彈”這個(gè)天賦上有點(diǎn)問題

  骷髏王是目前勝率最高的英雄之一,他的清線能力可能過于強(qiáng)大(喬漢娜也是)

  在過去的5-6個(gè)月,暴雪和玩家還沒有意識到清線能力是多么重要,因此很多(清線類)天賦都提高了300%的傷害來讓玩家選擇他。 現(xiàn)在清線能力(在英雄選擇上)有很高的優(yōu)先級

  澤拉圖是另外一個(gè)幾乎100%禁選率的英雄,所以暴雪正在考慮怎么nerf他

  虛空禁錮和蟲洞正被觀察中

  Ban選在聯(lián)賽中會對新玩家造成一定困難,因?yàn)樽畹陀⑿蹟?shù)要求提高了。這也可能造成有的玩家永遠(yuǎn)選不到自己最喜歡的英雄。但是暴雪正在考慮添加ban選

  理想情況下,暴雪會進(jìn)行平衡性調(diào)整令某些英雄不會長期被ban

  暴雪表示他們的內(nèi)部自定義游戲有ban選工具(這個(gè)不是很清楚)

  他們的其中一個(gè)高級工程師正在專注改進(jìn)匹配系統(tǒng)(才一個(gè)?你在逗我),因?yàn)樯鐓^(qū)對此有大量的要求和反饋,

  在blzcon上暴雪可能會公布新英雄(可能? 不是100%嗎!)

  暴雪經(jīng)常關(guān)注比賽,以此對游戲進(jìn)行設(shè)計(jì)上的平衡

  在2014年blzcon,他們發(fā)現(xiàn)雙血條(比如泰凱斯的奧丁)是一個(gè)問題 (就是說以后不會再搞雙血條了)

  英文原文:

  They're working on Tyrande and Tassadar's support talents, and on internal testing it feels like they have two new solid strong supports.

  Kael'thas internal stats shows that he's doing ok in the win ratio category, with maybe Chain Stats being an outlier.

  Leoric is one of the highest win ratio heroes, with a wave clear that might be too strong (along with Johanna).

  In the past (5-6 months ago) they think wave clear was less valued by devs and the community - hence why talents needed to have a 300% bonus damage for anyone to consider it. Now it's a major priority.

  Zeratul is another hero that has a near 100% pick/ban ratio, so they're looking at what can be nerfed on him.

  Void Prison and Wormhole for instance are being monitored.

  Bans in ranked play creates a sort of barrier since it increases the minimum number of heroes needed for players to try that. It may also create a situation where someone's favorite character is always banned. But they considering implementing that.

  Ideally they would want to address character balance in order for a character to not have to be banned all the time.

  The dev suggests that internally their Custom Games have a drafting tool (not clear).

  They have a list with hundreds of small features (specially on user interface) they want to implement, and prioritizing that is hard. Community feedback has an impact on this.

  One of their senior engineers is focused mainly on improving matchmaking, since the community had a ton of feedback and requests on that.

  There's a chance they will reveal new heroes at Blizzcon.

  They do look at tournaments for both epic moments and for things that might need to be balanced/tweaked from a design standpoint.

  At 2014's Blizzcon, they realized how double health bars (from Tychus' Odin for instance) were a problem.

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